lightning-pool
About
High performance resource pool for NodeJS.
- Fastest Resource Pool implementation for NodeJS ever! Check out benchmark results
- Advanced configuration options, suits for enterprise level applications
- Configuration can be changed while pool running
- Promise based factory supported
- Supports validation and resource reset
- Fully tested. (%100 coverage)
Installation
npm install lightning-pool --save
Example
const lightningPool = require('lightning-pool');
const dbDriver = require('some-db-driver');
const factory = {
create: function(opts){
return new Promise((resolve, reject) => {
DbDriver.createClient((err, client) => {
if (err)
return reject(err);
resolve(client);
});
});
},
destroy: function(client){
return new Promise((resolve, reject) => {
client.destroy((err) => {
if (err)
return reject(err);
resolve();
});
});
},
reset: function(client){
return new Promise((resolve, reject) => {
client.rollback((err) => {
if (err)
return reject(err);
resolve();
});
});
},
validate: function(client){
return new Promise((resolve, reject) => {
client.execute('some test sql', (err) => {
if (err)
return reject(err);
resolve();
});
});
}
};
var opts = {
max: 10,
min: 2,
minIdle: 2
}
var pool = lightningPool.createPool(factory, opts)
pool.acquire().then(client => {
client.query("select * from foo", [], function() {
pool.release(client);
});
}).catch(err => {
console.error(err);
});
process.on('SIGINT', function() {
pool.close(true);
});
Documentation
Creating a Pool
instance
lightning-pool module exports createPool() method and Pool class. Both can be used to instantiate a Pool.
const lightningPool = require('lightning-pool');
const pool = lightningPool.createPool(factory, options);
const {Pool} = require('lightning-pool');
const pool = new Pool(factory, options);
factory
Can be any object/instance with the following properties:
create
: The function that the Pool
will call when it needs a new resource. It should return a Promise<resouce>
.destroy
: The function that the Pool
will call when it wants to destroy a resource
. It should accept first argument as resource
, where resource
is whatever factory.create made. It should return a Promise<>
.reset
(optional) : The function that the Pool
will call before any resource
back to the Pool
. It should accept first argument as resource
, where resource
is whatever factory.create made. It should return a Promise<>
. Pool
will destroy and remove the resource from the Pool
on any error.validate
(optional) : The function that the Pool
will call when any resource needs to be validated. It should accept first argument as resource
, where resource
is whatever factory.create made. It should return a Promise<>
. Pool
will destroy and remove the resource from the Pool
on any error.
options
acquireMaxRetries
: Maximum number that Pool
will try to create a resource before returning the error. (Default 0)acquireRetryWait
: Time in millis that Pool
will wait after each tries. (Default 2000)acquireTimeoutMillis
: Time in millis an acquire call will wait for a resource before timing out. (Default 0 - no limit)fifo
: If true resources will be allocated first-in-first-out order. resources will be allocated last-in-first-out order. (Default true)idleTimeoutMillis
: The minimum amount of time in millis that an resource
may sit idle in the Pool
. (Default 30000)houseKeepInterval
: Time period in millis that Pool
will make a cleanup. (Default 1000)min
: Minimum number of resources that Pool
will keep. (Default 0)minIdle
: Minimum number of resources that Pool
will keep in idle state. (Default 0)max
: Maximum number of resources that Pool
will create. (Default 10)maxQueue
: Maximum number of request that Pool
will accept. (Default 1000)resetOnReturn
: If true Pool
will call reset()
function of factory before moving it idle state. (Default true)validation
: If true Pool
will call validation()
function of factory when it needs it. If false, validation()
never been called. (Default true)
Methods
Pool.prototype.acquire()
Acquires a resource
from the Pool
or create a new one.
Usage
pool.acquire()
var promise = pool.acquire();
promise.then(resource => {
}).catch(err =>{
});
Pool.prototype.isAcquired()
Returns if a resource has been acquired from the Pool
and not yet released or destroyed.
Usage
pool.isAcquired(resource)
resource
: A previously acquired resource- Returns: True if the resource is acquired, else False
if (pool.isAcquired(resource)) {
}
Pool.prototype.includes()
Returns if the Pool
contains a resource
Usage
pool.includes(resource)
resource
: A resource object- Returns: True if the resource is in the
Pool
, else False
if (pool.includes(resource)) {
}
Pool.prototype.release()
Releases an allocated resource
and let it back to pool.
Usage
pool.release(resource)
resource
: A previously acquired resource- Returns: undefined
pool.release(resource);
Pool.prototype.destroy()
Releases, destroys and removes any resource
from Pool
.
Usage
pool.destroy(resource)
resource
: A previously acquired resource- Returns: undefined
pool.destroy(resource);
Pool.prototype.start()
Starts the Pool
and begins creating of resources, starts house keeping and any other internal logic.
Note: This method is not need to be called. Pool
instance will automatically be started when acquire() method is called
Usage
pool.start()
pool.start();
Pool.prototype.close()
Shuts down the Pool
and destroys all resources.
Usage (With promise)
pool.close([force])
force
(optional): If true, Pool
will immediately destroy resources instead of waiting to be released (Default false)- Returns: A Promise
var promise = pool.close();
promise.then(() => {
console.log('Pool has been shut down')
}).catch(err => {
console.error(err);
});
Properties
acquired
(Number): Returns number of acquired resources.available
(Number): Returns number of idle resources.creating
(Number): Returns number of resources currently been created.pending
(Number): Returns number of acquire request waits in the Pool
queue.size
(Number): Returns number of total resources.state
(PoolState): Returns current state of the Pool
.options
(PoolOptions): Returns object instance that holds configuration properties
acquireMaxRetries
(Get/Set): Maximum number that Pool
will try to create a resource before returning the error. (Default 0)acquireRetryWait
(Get/Set): Time in millis that Pool
will wait after each tries. (Default 2000)acquireTimeoutMillis
(Get/Set): Time in millis an acquire call will wait for a resource before timing out. (Default 0 - no limit)fifo
(Get/Set): If true resources will be allocated first-in-first-out order. resources will be allocated last-in-first-out order. (Default true)idleTimeoutMillis
(Get/Set): The minimum amount of time in millis that an resource
may sit idle in the Pool
. (Default 30000)houseKeepInterval
(Get/Set): Time period in millis that Pool
will make a cleanup. (Default 1000)min
(Get/Set): Minimum number of resources that Pool
will keep. (Default 0)minIdle
(Get/Set): Minimum number of resources that Pool
will keep in idle state. (Default 0)max
(Get/Set): Maximum number of resources that Pool
will create. (Default 10)maxQueue
(Get/Set): Maximum number of request that Pool
will acceps. (Default 1000)resetOnReturn
(Get/Set): If true Pool
will call reset()
function of factory before moving it idle state. (Default true)validation
(Get/Set): If true Pool
will call validation()
function of factory when it needs it. If false, validation()
never been called. (Default true)
Events
Pool derives from EventEmitter and produce the following events:
acquire
: Emitted when a resource acquired.
pool.on('acquire', function(resource){
})
create
: Emitted when a new resource is added to the Pool
.
pool.on('create', function(resource){
})
create-error
: Emitted when a factory.create informs any error.
pool.on('create-error', function(error){
})
destroy
: Emitted when a resource is destroyed and removed from the Pool
.destroy-error
: Emitted when a factory.destroy informs any error.
pool.on('destroy-error', function(error, resource){
})
return
: Emitted when an acquired resource returns to the Pool
.
pool.on('start', function(resource){
})
start
: Emitted when the Pool
started.
pool.on('start', function(){
})
closing
: Emitted when before closing the Pool
.
pool.on('closing', function(){
})
close
: Emitted when after closing the Pool
.
pool.on('close', function(){
})
validate-error
: Emitted when a factory.validate informs any error.
pool.on('validate-error', function(error, resource){
})
PoolState enum
Pool.PoolState (Number):
-
IDLE: 0, // Pool has not been started
-
STARTED: 1, // Pool has been started
-
CLOSING: 2, // Pool shutdown in progress
-
CLOSED: 3 // Pool has been shut down
Node Compatibility
License
MIT